Passive: Attacks deal bonus magic damage. Active: Gain
Shield and summon 3 encircling orbs for X seconds. Orbs deal
magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.
Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.50 seconds.