Teamfight Tactics: Space Gods - TFT Set 17 Update

Launch: April 15, 2026

All information presented is subject to change.

Space Gods is Teamfight Tactics Set 17, bringing a more focused and choice-driven twist to the game. This time, your journey is shaped by the gods themselves, as each match presents powerful offerings that can define your entire strategy. By repeatedly aligning with a single god, you unlock unique boons that evolve throughout the game, rewarding commitment and smart decision-making.

Set Mechanic

No More Carrousel

    Replacing the traditional carousel with the Realm of the Gods, Set 17 leans into meaningful choices over randomness, giving players more control over how their comps come online. With new augments, creative build paths, and high-impact blessings, Space Gods strikes a balance between accessibility and depth, offering clear direction for newer players while still leaving plenty of room to optimize and master the set.

Ahri

God of Opulence
Boon (4-7)
Gain 2 gold, 2 XP, and 2 rerolls each round
Stage 2
  • 6 gold
  • 8 XP
  • 5 Rerolls
  • 6 gold, maybe +1
Stage 3
  • 8 gold
  • 7 Rerolls
  • 10 XP
  • 8 gold, maybe +2
Stage 4
  • 12 gold
  • 8 Rerolls
  • 12 Gold, maybe +3

Aurelion Sol

God of Wonders
Boon (4-7)
Choose one of three trials to prove yourself to Aurelion Sol
Stage 2
  • Reach 50 gold to gain component anvil + 4 gold
  • Field 6 non-unique traits to get a random emblem and a reforger
Stage 3
  • Star up a unit to get 10 gold
  • Field 6 non-unique traits to get a random emblem and a reforger
Stage 4
  • Reach level 9 to get 20 gold

Ekko

God of Time
Boon (4-7)
Gain the Anomaly item, which provides unique bonuses based on role
Stage 2
  • Scuttle Puddle (+blue orb & 3 gold)
  • Blessing at 30 HP (25g value)
  • Spat in 4 rounds
  • Artifact in 8 rounds
  • 4-cost in 3 rounds
Stage 3
  • Scuttle Puddle (+blue orb & 4 gold)
  • Implant (20% AS)
  • 2x5 cost in 4 rounds
  • Component anvil in 3 rounds
Stage 4
  • Artifact in 5 rounds
  • Completed Anvil in 4 rounds
  • 2 gold every turn
  • Full 5-cost shop in 3 rounds
  • Implant (20% AS)

Evelynn

God of Temptation
Boon (4-7)
Your team gains 10% Durability. Lose an additional 1 health when you lose combat
Stage 2
  • 8g, Lose 1 HP per
  • 2* 2 cost, -1HP
  • 2x lesser dupe, no shop 2 rounds
Stage 3
  • 11g, Lose 1 HP Per
  • Random emblem, -3HP
  • 15 gold no shop 2 rounds
  • 2* 3 cost and -2 HP
  • 3* 1 cost and -2 HP
Stage 4
  • 14g, Lose 1 HP Per
  • 2* 4 cost and -3 HP
  • Completed item -5 HP
  • 18 gold no shop 2 rounds

Kayle

God of Order
Boon (4-7)
Upgrade a random completed item to Radiant
Stage 2
  • Random Component
  • Sparring Glove
  • Recurve Bow
  • Tear of the Goddess
Stage 3
  • Random Component
  • B.F. Sword
  • Chain Vest
  • Needlessly Large Rod
  • Negatron Cloak
Stage 4
  • Random Component
  • Sparring Glove
  • Recurve Bow
  • Tear of the Goddess
  • B.F. Sword
  • Chain Vest
  • Needlessly Large Rod
  • Negatron Cloak

Soraka

God of Stars
Boon (4-7)
Team gains 2 HP per missing Tactician health. +1 current and max health Tactician each round
Stage 2
  • 8 HP, maybe 3g
  • 12 HP
  • Giant's Belt
Stage 3
  • 8 HP, maybe 5g
  • 12 HP
  • Giant's Belt
  • Implant (350 HP)
Stage 4
  • 8 HP, maybe 5g
  • 12 HP
  • Giant's Belt
  • Implant (350 HP)

Thresh

God of Pacts
Boon (4-7)
After each player combat, roll a die. Gain rewards based on the result
Stage 2
  • Random + 2g
  • Random loot (EV 7)
Stage 3
  • Random + 3g
  • Random loot (EV 9)
Stage 4
  • Random + 5g
  • Random loot (EV 10)

Varus

God of Love
Boon (4-7)
Your team gains 10 health for each total star level in your army. Increase your 5 cost odds by 4%
Stage 2
  • 2 & 3 Cost
  • Owned 3 cost
  • 2 Tiny Dupes
  • 3 cost shop
Stage 3
  • 3 & 4 Cost
  • Lesser Dupe
  • Owned 3 cost
  • 4 cost shop
Stage 4
  • 4 & 5 Cost
  • Lesser Dupe + 3g
  • 1 Lesser Duplicator + 5 Tiny Duplicators
  • Owned 4 cost
  • 1% 5 cost odds

Yasuo

God of the Abyss
Boon (4-7)
Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 12 gold.
Stage 2
  • Fire Hex (18% dmg, burn/wound)
  • Wood Hex (10% + 30 HP)
  • Wind Hex (30% AS)
  • Ice Hex (15% heal)
  • Electric Hex (2s stun)
  • Socialite Hex (2 mana regen)
Stage 3
  • Fire Hex (18% dmg, burn/wound)
  • Wind Hex (30% AS)
  • Ice Hex (15% heal)
  • Electric Hex (2s stun)
  • Socialite Hex (2 mana regen)
Stage 4
  • Fire Hex (18% dmg, burn/wound)
  • Wind Hex (30% AS)
  • Ice Hex (15% heal)
  • Electric Hex (2s stun)
  • Socialite Hex (2 mana regen)

Traits

Anima

Anima

After losing a player combat, gain 15 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown. Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

  • 3Start Researching!
  • 6Gain a loot Orb upon win
Briar
Jinx
Aurora
Illaoi
Fiora
Arbiter

Arbiter

Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.

  • 2Choose a cause and effect for your law.
  • 3Effects are stronger.
Leona
Zoe
Diana
Leblanc
Bulwark

Bulwark

  • 1Summon a placeable relic. At the start of combat, it grants adjacent allies a 18% max Health shield and 20% Attack Speed.
Shen
Commander

Commander

  • 1Sona gives you a random Command Mod every 2 rounds which allows you to alter the way an ally behaves during combat. Command Mods last 2 player combats even if they are not equipped.
Sona
Dark Lady

Dark Lady

  • 1Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.
Morgana
Dark Star

Dark Star

  • 2Dark Stars create a black hole that consumes enemies at 10% max health.
  • 4AND they gain 30% AD & AP.
  • 6AND the strongest Dark Star unit goes supermassive, gaining 100% effectiveness from Dark Star, and creates 2 minor Black Holes.
  • 9All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Chogath
Lissandra
Mordekaiser
Kaisa
Karma
Jhin
Divine Duelist

Divine Duelist

  • 1You heal for 15% of player damage you deal. Fiora always wins a one on one duel.
Fiora
Doomer

Doomer

  • 1Combat Start: Mark all enemies with Doom. The first time enemies are damaged each combat, their Doom is consumed, stealing 8% Attack Damage and Ability Power from them and granting it to your strongest Vex.
Vex
Factory New

Factory New

  • 1After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves. Every 3 upgrades, future upgrades will take an additional round.
Graves
Galaxy Hunter

Galaxy Hunter

  • 1Zed is obtained from the Invader Zed augment. While at least one clone is alive, Zed gains 40% bonus Attack Damage.
Zed
Mecha

Mecha

Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 60% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.

  • 3Energy Cells: Mechas gain 20% AD & AP.
  • 4Overclocked Cells: Increased to 35% AD & AP.
  • 6Precision Engineering: +1 max team size
Urgot
Aurelion Sol
The Mighty Mech
Meeple

Meeple

Astronauts attract Meeps that empower Astronaut abilities in meepy ways. They also gain bonus Health. Cloning time = Champion cost

  • 32%, 125 Health
  • 53%, 250 Health
  • 74%, 400 Health. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.
  • 106%, 1000 Health. SUMMON THE FOUR MEEPLORDS!
Poppy
Veigar
Gnar
Meepsie
Fizz
Corki
Rammus
Bard
N.O.V.A.

N.O.V.A.

Aatrox: Ally Damage 30% Shred and Sunders enemies Caitlyn: Grant allies 20% Attack Speed Akali: Allies gain Precision Maokai: Allies heal 15% max Health Kindred: Shield the strongest Tank for 800 Emblem: Allies deal 10% stacking bonus true damage

  • 26 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
  • 5Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge.
Aatrox
Caitlyn
Akali
Maokai
Kindred
Oracle

Oracle

  • 1Every 3 rounds, Tahm Kench grants a reward!
Tahm Kench
Party Animal

Party Animal

  • 1Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in The Groove and Party Crasher's passive fires bolts four times as fast.
Blitzcrank
Primordian

Primordian

8% of damage taken contributes to damage dealt.

  • 2Dealing damage spawns Swarmlings based on Primordian star level.
  • 3Spawn even more Swarmlings! Each round, gain a random 1 or 2-cost champion.
Briar
RekSai
Belveth
Psionic

Psionic

Gain Psionic items that can be equipped to any ally.

  • 2Gain the Psionic item 1.
  • 4Gain the Psionic item 2, Psionic items gain extra effects on Psionic units.
Gragas
Pyke
Viktor
Master Yi
Sona
Redeemer

Redeemer

  • 1For each non-unique trait you have active, your team gains 2%/3%/4% Attack Speed, and 2/3/4 Armor and Magic Resist.
Rhaast
Space Groove

Space Groove

  • 1Groovians can enter the Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
  • 3All Groovians start combat in the Groove for 3 seconds.
  • 5Each second spent in the Groove grants 3% stacking Attack Damage and Ability Power.
  • 7Increase these effects by 20%!
  • 10The Groove
Nasus
Teemo
Gwen
Ornn
Samira
Nami
Blitzcrank
Stargazer

Stargazer

Stargazers chart a different constellation every game. The Serpent: Allies in empowered hexes gain 8% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds. The Huntress: Mark the highest Health enemies. Allies in empowered hexes gain 15% attack speed. Stargazers in empowered hexes gain more and heal for 10% of their max health when a maked enemy dies. The Mountain: Every 5 player combat, gain a Stargazer emblem. Stargazers in empowered hexes gain various bonuses. The Altar: When ANY unit dies, they are sacrficed to the altar. Allies in empowered hexes gain 10% health and 15% attack speed. After 60 sacrifices, Stargazers in empowered hexes gain an additional 25% health and 40% attack speed The Medallion: Allies in empowered hexes gain 15% damage amp, which increases by 3% for each 3 star on your team. The Fountain: Allies in empowered hexes gain 1 mana regen. Stargazers in empowered hexes gani more and heal the lowest Health ally with their abilities. The Boar: Gain gold on win. Allies in empowered hexes gain 8% health, attack damage, and ability power. Stargazers gain more. More hexes reveal at each player level.

  • 3-
Talon
Twisted Fate
Jax
Lulu
Nunu
Xayah
Timebreaker

Timebreaker

  • 2When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
  • 3AND Allies gain 15% Attack Speed.
  • 4AND Timebreakers gain an additional 50% Attack Speed.
Ezreal
Milio
Pantheon
Riven
Bastion

Bastion

Your team gains 12 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.

  • 216 Armor & MR
  • 435 Armor & MR
  • 655 Armor & MR; Non-Bastions gain an additional 20 Armor & MR.
Aatrox
Poppy
Jax
Ornn
Rammus
Shen
Brawler

Brawler

Your team gains 7% Health. Brawlers gain more.

  • 225% maximum Health
  • 445% maximum Health
  • 665% maximum Health
Chogath
RekSai
Gragas
Pantheon
Maokai
Urgot
Tahm Kench
Challenger

Challenger

Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.50 seconds.

  • 215% AS
  • 322% AS
  • 430% AS
  • 540% AS
Belveth
Jinx
Diana
Kindred
Conduit

Conduit

Innate: Conduits gain 20% additional Mana from all sources. Your team gains Mana Regen, increased for Conduits.

  • 21% Mana Regen | 3% Mana Regen
  • 31% Mana Regen | 4% Mana Regen
  • 42% Mana Regen | 6% Mana Regen
  • 52% Mana Regen | 7% Mana Regen
Mordekaiser
Zoe
Viktor
Aurelion Sol
Bard
Eradicator

Eradicator

  • 1Enemies have 14% less Armor and Magic Resist.
Jhin
Fateweaver

Fateweaver

Innate: Fateweavers have Precision.

  • 2Chance effects on abilities are Lucky.
  • 4Gain 20% Crit Chance and 10% Crit Damage. Critical strikes are also Lucky.
Caitlyn
Twisted Fate
Milio
Corki
Marauder

Marauder

Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)

  • 25% Omnivamp, 20% AD
  • 47% Omnivamp, 30% AD
  • 610% Omnivamp, 40% AD
Akali
Belveth
Urgot
Master Yi
Fiora
Replicator

Replicator

Replicator abilities occur a second time at reduced effectiveness.

  • 225% strength
  • 450% strength
Lissandra
Veigar
Pantheon
Lulu
Nami
Rogue

Rogue

Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.

  • 215% AD AP
  • 330% AD AP
  • 445% AD AP
  • 560% AD AP
Briar
Talon
Gwen
Fizz
Kaisa
Riven
Shepherd

Shepherd

Shepherds summon the Bond of the Stars to aid them in battle. Bia and Bayin's power are increased by the total star level of Shepherd.

  • 3Summon Bia
  • 5Summon Bayin
  • 7Bia and Bayin's bond grows deeper
Lissandra
Teemo
Meepsie
Illaoi
Leblanc
Sona
Sniper

Sniper

Snipers gain Damage Amp, increased against targets farther away.

  • 218% DA; +2% DA per hex
  • 324% DA; +3% DA per hex
  • 428% DA; +4% DA per hex
  • 532% DA; +5% DA per hex
Ezreal
Gnar
Samira
Xayah
Jhin
Vanguard

Vanguard

Vanguards gain 5% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds.

  • 216% max Health
  • 428% max Health
  • 640% max Health; 10% DR while Shielded
Leona
Nasus
Mordekaiser
Illaoi
Nunu
Blitzcrank
Voyager

Voyager

Combat Start: Your Tanks and Fighters gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double.

  • 2175 Shield; 9% DA
  • 3250 Shield; 15% DA
  • 4350 Shield; 18% DA
  • 5500 Shield; 22% DA
  • 6700 Shield; 27% DA
Meepsie
Pyke
Aurora
Karma
The Mighty Mech

CHAMPIONS

1-cost

cost
1

Aatrox

N.O.V.A. • Bastion

Stellar Slash

mana cost30 / 90

Heal Ability Power, then deal Attack DamageArmor physical damage to the current target. N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing Attack DamageArmor physical damage.

cost
1

Briar

Anima • Primordian • Rogue

Fish Frenzy

mana cost0 / 40

Passive: For every % missing Health, gain Ability Power Attack Speed. Active: Deal Attack Damage physical damage to the target and Attack Damage if they're a tank.

cost
1

Caitlyn

N.O.V.A. • Fateweaver

Aim For The Head

Passive: Attacks have a Lucky chance to fire an empowered Headshot, dealing Attack DamageAbility Power physical damage. N.O.V.A. Strike: Mark all enemies, increasing damage taken. The first time marked targets drop below % Health, Headshot them for Attack DamageAbility Power physical damage. Lucky: Check twice and take the better outcome.

cost
1

Chogath

Dark Star • Brawler

Devour

mana cost30 / 70

Deal HealthAbility Power magic damage to the lowest Health enemy in range and permanently gain maximum Health. If this kills them, devour them and permanently gain maximum Health instead.

cost
1

Ezreal

Timebreaker • Sniper

Temporal Shot

mana cost0 / 30

Active: Fire a blast at the current target that deals Attack Damage physical damage. Every X takedowns, gain a drone that deals Attack Damage physical damage to the current target on cast.

cost
1

Leona

Arbiter • Vanguard

Shield of Daybreak

mana cost40 / 100

Gain Ability Power Shield for 4 seconds. Bash the current target, dealing ArmorMagic Resist magic damage and stunning them for X seconds.

cost
1

Lissandra

Dark Star • Shepherd • Replicator

Dark Matter

mana cost0 / 30

Hurl a dagger towards the current target, dealing Ability Power magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing Ability Power magic damage to nearby targets.

cost
1

Nasus

Space Groove • Vanguard

Groovin' Susan

mana cost60 / 120

Transform for X seconds, temporarily gaining max Health and dealing HealthAbility Power magic damage to adjacent enemies each second. While transformed, Nasus is in the Groove.

cost
1

Poppy

Meeple • Bastion

Huddle Up!

mana cost30 / 100

Gain Ability Power Shield for X seconds. For the duration, allies within two hexes gain Ability Power Armor and Magic Resistance. Meep Bonus: Meeps grant Ability Power Shield to the nearest Amp allies for X seconds.

cost
1

RekSai

Primordian • Brawler

Upheaval

mana cost50 / 110

Heal HealthAbility Power , then briefly knock up adjacent enemies and deal Ability Power magic damage.

cost
1

Talon

Stargazer • Rogue

Diviner's Judgment

mana cost0 / 30

Stab the target, causing them to bleed for Attack DamageAbility Power physical damage over X seconds. After the attack, leap to the highest percent Health enemy within X hexes.

cost
1

Teemo

Space Groove • Shepherd

Double Time

mana cost0 / 50

Passive: Attacks deal Ability Power bonus magic damage and an additional Ability Power stacking magic damage over X seconds. While an enemy has X or more stacks, Teemo is in the Groove. Active: Gain Attack Speed for X attacks.

cost
1

Twisted Fate

Stargazer • Fateweaver

Fate's Gambit

mana cost0 / 50

Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between Ability Power and Ability Power magic damage. Overkill damage bounces to the nearest enemy. Lucky: Check twice and take the better outcome.

cost
1

Veigar

Meeple • Replicator

Meepteor Shower

mana cost10 / 50

Call down a Meepteor on the target that deals Ability Power magic damage. Meep Bonus: An additional Amp mini Meepteor is called down on nearby targets dealing Ability Power magic damage each.

2-cost

cost
2

Akali

N.O.V.A. • Marauder

Star Strike

mana cost0 / 30

Reposition next to the target to strike the most enemies. Then throw piercing kunai, each dealing Attack Damage physical damage to the first enemy hit, reduced Attack Damage for subsequent targets. Kunai remove Armor, increased if they crit. N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals Attack Damage physical damage each second for the rest of combat. Kunai increase the damage of the bleed.

cost
2

Belveth

Primordian • Challenger • Marauder

Tidal Slashes

mana cost0 / 50

Unleash a flurry of Attack Speed slashes at the current target over X seconds, dealing Attack DamageAbility Power physical damage each.

cost
2

Gnar

Meeple • Sniper

Slingshot Maneuver

mana cost0 / 5

Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals Attack DamageAbility Power physical damage, reduced per hit. Meep Bonus: Amp Meeps attack alongside Gnar, dealing (AD & AS) physical damage per second.

cost
2

Gragas

Psionic • Brawler

Chemical Rage

mana cost30 / 80

Heal HealthAbility Power over X seconds. Then, deal Ability Power magic damage to adjacent enemies and Chill them for X seconds. Chill: Reduce Attack Speed by 30%

cost
2

Gwen

Space Groove • Rogue

Dance n' Dice

mana cost0 / 30

Passive: Attacks deal magic damage. Gwen is in the Groove while targeting an enemy below % Health. Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing Ability Power magic damage to the target and Ability Power magic damage to enemies in a cone. If this kills, dash and snip again at % damage!

cost
2

Jax

Stargazer • Bastion

Counter Star-ike

mana cost10 / 70

Enter a defensive stance for X seconds, reducing incoming damage by Ability Power and gaining Ability Power Shield. When the stance ends, strike all nearby enemies, dealing ArmorMagic Resist magic damage and Stunning them for X second(s).

cost
2

Jinx

Anima • Challenger

Fishbones!

mana cost20 / 80

Fire a barrage of Attack Speed bullets in a cone, each dealing Attack Damage physical damage to the first target hit.

cost
2

Meepsie

Meeple • Shepherd • Voyager

Meep Impact

mana cost50 / 100

Heal HealthAbility Power Health over X seconds. Slam the target, dealing Ability Power magic damage and knocking up for X seconds. The impact creates meepwaves that deal % of these effects in the target's row. Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding Amp .

cost
2

Milio

Timebreaker • Fateweaver

ULTRA MEGA TIME KICK

mana cost0 / 30

Kick a ball at an enemy that deals Ability Power magic damage. On impact, the ball has a 100% Lucky chance to bounce to a new target dealing Ability Power magic damage. These bounces can trigger additional bounces, but the odds halve with each bounce. Lucky: Check twice and take the better outcome.

cost
2

Mordekaiser

Dark Star • Conduit • Vanguard

Indestructible

mana cost20 / 80

Gain Ability Power shield. Each second for the next X seconds, gain Ability Power more shield and deal Ability Power magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for % of its value.

cost
2

Pantheon

Timebreaker • Brawler • Replicator

Advanced Defences

mana cost20 / 80

Gain HealthAbility Power Shield and Durability for X seconds. Over the duration, deal Attack Damage physical damage each second to enemies in a cone.

cost
2

Pyke

Psionic • Voyager

Marked for Death

mana cost0 / 40

Reposition up to one hex to throw a harpoon at the furthest enemy. The harpoon pulls the first enemy hit one hex forward and deals Ability Power physical damage. Then, teleport behind them and cleave, dealing Attack Damage physical damage to them and Attack Damage physical damage to nearby enemies.

cost
2

Zoe

Arbiter • Conduit

Paddle Star

mana cost0 / 50

Fire a paddle star at the current target, dealing Ability Power magic damage to the first target hit and Ability Power to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur X times.

3-cost

cost
3

Aurora

Anima • Voyager

Hopped-Up Hacks

mana cost20 / 80

Open a hex rift containing the target, Hacking enemies within for X seconds and dealing Ability Power magic damage to each, plus Ability Power magic damage split between all enemies hit. Hacked enemies store % of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.

cost
3

Diana

Arbiter • Challenger

Pale Cascade

mana cost0 / 50

Passive: Attacks deal Ability Power bonus magic damage. Active: Gain Ability Power Shield and summon 3 encircling orbs for X seconds. Orbs deal Ability Power magic damage to enemies they pass through, and rotate faster based on Attack Speed.

cost
3

Fizz

Meeple • Rogue

Meep Bait

mana cost0 / 20

Dash through the current target, dealing Ability Power magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing Ability PowerAmp magic damage in a one-hex radius, reduced per hex from the center. Meep Bonus: Add Amp Meep to the bait, increasing Mega Meep damage by Amp .

cost
3

Illaoi

Anima • Vanguard • Shepherd

Test of Spirit

mana cost40 / 100

Gain Ability Power Shield for X seconds. Over the duration, drain Ability Power Health from the nearest enemies. Then slam down, dealing Ability Power magic damage to all enemies within 2 hexes.

cost
3

Kaisa

Dark Star • Rogue

Bullet Cluster

mana cost0 / 50

Passive: On takedown, gain mana. Active: Fire missiles in a hex radius around the current target, dealing Attack Damage physical damage each.

cost
3

Lulu

Stargazer • Replicator

It's Raining Stars

mana cost0 / 60

Passive: Lulu's spell gains a different secondary effect each game. Active: Call down something from the sky, dealing Ability Power magic damage to nearby enemies and do some special effect based on this game's Stargazer Constellation.

cost
3

Maokai

N.O.V.A. • Brawler

Grasp of Convergence

mana cost30 / 100

Passive: Gain more max Health from all sources. Active: Converge an X-shape of vines on the target, dealing Ability Power magic damage to each enemy hit and Stunning them for X seconds. N.O.V.A. Strike: Send forth a wave of dragons that stun all enemies for X seconds. For the rest of combat, Maokai's attacks deal Health bonus physical damage.

cost
3

Miss Fortune

Gun Goddess • -

Gun Goddess Arsenal

mana cost0 / 100

-

cost
3

Ornn

Space Groove • Bastion

Disco Inferno

mana cost40 / 100

Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant for the rest of combat instead. Active: Gain Ability Power Shield for X seconds. Then breath fire in a cone, dealing Ability Power magic damage. After any Shield on Ornn expires, Ornn enters the Groove for X seconds.

cost
3

Rhaast

Redeemer • -

Alien Scythe

mana cost30 / 90

Gain Durability for X seconds, healing Ability Power over the duration. Afterwards, slash forward in a line, dealing Attack Damage physical damage to enemies hit and knocking them up for X second.

cost
3

Samira

Space Groove • Sniper

Jump and Jive

mana cost0 / 60

Passive: Whenever an enemy is knocked up, shoot them, dealing Attack DamageAbility Power physical damage and entering the Groove for X seconds. Active: Unleash a volley of bullets at the target, dealing Attack Damage physical damage and knocking up for X seconds.

cost
3

Urgot

Mecha • Brawler • Marauder

Unstoppable Dreadnought

mana cost0 / 50

Passive - Proximity Blast: Whenever an enemy enters a hex radius within range, fire a blast in a cone towards the closest adjacent hex that deals Attack Damage physical damage with falloff per hex. Each adjacent hex has a X second cooldown. Active: Gain Ability Power Shield for X seconds and dash behind the current target. Reset Proximity Blast's cooldowns.

cost
3

Viktor

Psionic • Conduit

Psionic Storm

mana cost20 / 80

Channel a one-hex psionic storm that follows enemies for X seconds. Each second, it grows larger and deals Ability Power magic damage to enemies within, reduced per hex from the epicenter.

4-cost

cost
4

Aurelion Sol

Mecha • Conduit

Deathbeam

mana cost15 / 75

Channel a deathbeam in a line towards the current target for X seconds. It deals Ability Power magic damage per second, reduced per enemy it passes through. Deathbeam ignores % of the enemy's Magic Resist.

cost
4

Corki

Meeple • Fateweaver

Asteroid Blaster

mana cost0 / 60

Strafe to a nearby position, unleashing missiles split between the target and all enemies within two hexes. Missiles deal Attack Damage physical damage with a Lucky chance of firing a mega missile that deals Attack Damage instead. Meep Bonus: Every X seconds, launch an Explosive Meep at the target, dealing Attack Damage physical damage in a one hex radius on impact. Lucky: Check twice and take the better outcome.

cost
4

Karma

Dark Star • Voyager

Singularity

mana cost10 / 50

Gather the force of a black hole, dealing Ability Power magic damage split between the target and the closest enemies to them. The target takes an additional Ability Power magic damage.

cost
4

Kindred

N.O.V.A. • Challenger

Cosmic Pursuit

mana cost0 / 40

Passive: Attacks and Abilities mark the target. When an enemy reaches X marks, Wolf consumes the marks, dealing Attack DamageAbility Power physical damage. Active: Jump up to X hex away and fire arrows at the nearest targets, each dealing Attack Damage physical damage. N.O.V.A. Strike: Gain Damage Amp. Now and every X seconds after, add a mark to all enemies.

cost
4

Leblanc

Arbiter • Shepherd

Fracture Reality

mana cost0 / 40

Passive: Attacks deal Ability Power magic damage instead. Active: Summon clones that attack alongside LeBlanc for X attacks, dealing damage. For their final attack, clones fire a bolt that deals Ability Power magic damage.

cost
4

Master Yi

Psionic • Marauder

Psi Strikes

mana cost30 / 70

Passive: Every third attack strikes an additional time for Attack Damage bonus physical damage. Active: After brief meditation, enter a Psi-State for X seconds, gaining Omnivamp, Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals Attack DamageAbility Power physical damage.

cost
4

Nami

Space Groove • Replicator

Bubble Pop

mana cost30 / 85

Toss a disco bubble at the target that deals Ability Power split between enemies in a one hex radius. The explosion sends globs towards nearby enemies that deal Ability Power magic damage. On cast, Nami enters the Groove for X seconds.

cost
4

Nunu

Stargazer • Vanguard

Calamity

mana cost45 / 155

Gain Ability Power Shield for X seconds. Summon an astrolabe to crash down on the most enemies within 2 hexes, dealing Ability Power magic damage. Then, Nunu pushes the astrolabe towards the end of the board, dealing Ability Power magic damage. All enemies hit by the astrolabe are knocked up for X seconds.

cost
4

Rammus

Meeple • Bastion

Gravitational Spin

mana cost30 / 100

Gain Ability Power shield for X seconds. Then, strike the most enemies in a three hex line, dealing (AP & Armor) magic damage. Meep Bonus: Reduce the damage of incoming attacks Amp . After being attacked X times, deal ArmorAmp magic damage in a two hex radius.

cost
4

Riven

Timebreaker • Rogue

Time Warp

mana cost0 / 20

Passive: This Ability adapts to Riven's Attack Damage or Ability Power, whichever is higher. Attacks deal Ability Power magic or Attack Damage physical damage. Active: Dash to a nearby hex, gaining Shield for X seconds and slashing adjacent enemies for Ability Power magic or Attack Damage physical damage. Every third cast, leap into the air and launch a wave of energy that deals Ability Power magic or Attack Damage physical damage to enemies in a line.

cost
4

Tahm Kench

Oracle • Brawler

Tounge Lash

mana cost50 / 120

Passive: Once per combat after dropping below % Health, gain Shield for X seconds equal to % of healing received this combat. Active: Heal HealthAbility Power, then tongue lash all enemies within two hexes dealing Ability PowerHealth magic damage.

cost
4

The Mighty Mech

Mecha • Voyager

Gravity Matrix

mana cost40 / 100

Enter a defensive stance for X seconds gaining Durability. While in the defensive stance, attract nearby enemy projectiles and heal Ability Power over the duration. When this ends, release a shockwave that deals ArmorMagic Resist as physical damage in a X hex range.

cost
4

Xayah

Stargazer • Sniper

Stellar Ricochet

mana cost0 / 50

Passive: Attacks bounce to strike X times, dealing reduced damage per target hit and leaving a Feather behind the final target. Active: Gain Attack Speed for X seconds. At the end, recall all Feathers split between the closest enemies, dealing Attack Damage physical damage each.

5-cost

cost
5

Bard

Meeple • Conduit

Ultra Friendly Object

mana cost0 / 70

Summon a flying saucer over the current target that lasts X seconds. Each second it deals Ability Power magic damage to the target, plus Ability Power magic damage split between all enemies within X hex. The saucer deals increased damage to Tanks. If an enemy under the UFO dies, Bard has a chance to abduct them and create a 1-star copy on your bench. Meep bonus: On combat start, grant the nearest Amp Astronauts an additional Meep.

cost
5

Blitzcrank

Party Animal • Space Groove • Vanguard

Party Crasher

mana cost10 / 90

Passive: Every X seconds, call down a bolt on the highest Health nearby enemy that deals Ability Power magic damage. Active: Summon a disco ball at the largest clump of enemies, then uppercut the current target dealing Ability Power magic damage and knocking up. They crash down into the disco ball dealing Ability Power magic damage in a three hex radius. Enter the Groove for X second per enemy hit.

cost
5

Fiora

Divine Duelist • Anima • Marauder

Perfect Bladework

mana cost10 / 80

Passive: Every X attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing Attack Damage bonus true damage and heal for % of the damage dealt. Active: Reveal Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for Ability Power over X seconds.

cost
5

Graves

Factory New • -

Collateral Damage

mana cost0 / 60

Passive: Attacks fire projectiles in a cone that deal Attack Damage physical damage each. Active: Fire an explosive shell that deals Attack Damage physical damage to the target, and Attack DamageAbility Power physical damage to all enemies in a one hex radius.

cost
5

Jhin

Dark Star • Eradicator • Sniper

Space Opera

mana cost0 / 44

Passive: Jhin has a fixed attack speed and converts every % of bonus Attack Speed into bonus Attack Damage. Active: Summon spectral hands that fire alongside Jhin for the next attacks. Each hand deals Attack Damage physical damage per shot and removes Armor. The final shots deal more damage and pierce through the most enemies in a line, dealing reduced damage per target hit.

cost
5

Morgana

Dark Lady • -

Dark Form

mana cost20 / 60

Transform into Dark Form for X seconds, gaining Ability Power Shield for the duration. While in Dark Form, tether the nearest enemies, dealing Ability Power magic damage per second to each one and healing for % of damage dealt. At the end of the transfomation, deal Ability Power to all tethered enemies.

cost
5

Shen

Bulwark • Bastion

Reality Tear

mana cost10 / 70

Passive: On cast, attacks gain Ability Power stacking bonus magic damage. Starting from the third cast, gain true damage instead. Active: Gain HealthAbility Power Shield for X seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed while allies within gain Attack Speed, both rapidly decaying over X seconds.

cost
5

Sona

Commander • Psionic • Shepherd

Psionic Crush

mana cost0 / 25

Hurl a chunk of magnetic debris at the nearest target without one, dealing Ability Power magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one. Every X casts, instead rip off all debris dealing Ability Power magic damage, then crush all the debris onto the target, dealing Ability Power magic damage and briefly stunning them.

cost
5

Vex

Doomer • -

Lend Me a Hand, Shadow!

mana cost0 / 60

Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing Ability Power magic damage. Whenever an enemy is struck X times by Shadow, Shadow strikes them again. Active: Shadow launches empowered strikes, dealing Ability Power magic damage instead.

cost
5

Zed

Galaxy Hunter • -

Quantum Clone

mana cost30 / 80

Create a clone behind the target with reduced max Health and increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.

Items

Psionic Items

Drone Uplink

Drone Uplink

ap+25%

A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds. At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage. Recommended users: Sona and Viktor.

Malware Matrix

Malware Matrix

ad+15%
as+15%
sv+10%

Dealing physical damage to an enemy reduces target's Armor by 2. At (4): If the holder is Psionic, every 3rd attack cleaves, dealing (AD) physical damage to nearby enemies. Recommended users: Master Yi and Pyke.

Biomatter Preserver

Biomatter Preserver

hp+250

Gain 5% max Health and deploy 3 Life Orbs. Every 5 seconds of combat, one drops restoring 18% of the holder's missing Health. At (4): If the holder is Psionic, they gain 22% increased healing from all sources. Recommended user: Gragas.

Sympathetic Implant

Sympathetic Implant

ap+20%
mana+2

Every 5 seconds, gain 1 additional Mana Per Second. At (4): If the holder is Psionic, their abilities deal 20% of their ability damage as true damage instead. Recommended users: Sona and Viktor.