Passive: Attacks bounce to strike X times, dealing reduced damage per target hit and leaving a Feather behind the final target. Active: Gain Attack Speed for X seconds. At the end, recall all Feathers split between the closest enemies, dealing physical damage each.
Stargazers chart a different constellation every game. The Serpent: Allies in empowered hexes gain 8% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds. The Huntress: Mark the highest Health enemies. Allies in empowered hexes gain 15% attack speed. Stargazers in empowered hexes gain more and heal for 10% of their max health when a maked enemy dies. The Mountain: Every 5 player combat, gain a Stargazer emblem. Stargazers in empowered hexes gain various bonuses. The Altar: When ANY unit dies, they are sacrficed to the altar. Allies in empowered hexes gain 10% health and 15% attack speed. After 60 sacrifices, Stargazers in empowered hexes gain an additional 25% health and 40% attack speed The Medallion: Allies in empowered hexes gain 15% damage amp, which increases by 3% for each 3 star on your team. The Fountain: Allies in empowered hexes gain 1 mana regen. Stargazers in empowered hexes gani more and heal the lowest Health ally with their abilities. The Boar: Gain gold on win. Allies in empowered hexes gain 8% health, attack damage, and ability power. Stargazers gain more. More hexes reveal at each player level.
Snipers gain Damage Amp, increased against targets farther away.